![](https://brickstobytes.org/media/pages/games/lego-island/b00c1b2170-1664014735/legoisland-characters.png)
The history of the title began in early 1995 when Mindscape approached LEGO at the 1995 New York Toy Fair. Following months of brainstorming and business meetings, the project was green-lit by LEGO, and began development in late 1995. The development team was hired in late 1995 and early 1996, and in January 1996 the partnership between LEGO and Mindscape was publicly announced. The game was officially announced at E3 1996 with the working title “Adventures on LEGO Island”. Although intended as the first in a series of LEGO games created by Mindscape, layoffs resulted in at least four subsequent games being cancelled. Following a tumultuous development, the final game was released on September 26th, 1997, going on to win several awards and sell over a million copies.
It was the coolest adventure in my Forest Gump-like career. Ultimately, it was about having fun, seriously.
The project was about providing a fun engaging experience for kids to play, to learn and to interact in a LEGO-eye-view world of make believe, so we had to have fun to do that. It was designed as a toy with gaming features, if you wanted a game to play. LEGO is not about telling you what to do – it's about having undirected fun so we went with a more open playing field. The team that we put together was outstanding kids-at-heart professionals.
-
Inhouse Design Documentation
-
Functional Design Document
-
Adventures on LEGO Island - The Backstory
-
Comic Manual (Preliminary Rough, First Draft)
-
Treatment for Adventures on LEGO Island
-
'LEGO Island' UK Qualitative Research 'Final Report'
-
Music for the Adventure on LEGO Island
-
Preliminary LEGO Island Packaging Design Thoughts
-
The LEGO Group & Mindscape Offer Sneak Preview of First LEGO® CD-ROM Game
-
LEGO Town Locations
-
Missions/Activities/generic Descriptions
-
Character Abilities
-
Overview and Summaries
-
Marketing Sheet
-
Location Chart
-
Individual Builds
-
Release Notes - Beta 9.0
-
Radio Ad
-
Virtual LEGO Explorer: Product Concept Presentation
-
LEGO SFX Script - Final First Draft
-
Manual: Comic Book Treatment
-
Executive Summary
-
Notebook
-
Adventures on LEGO® Island - Script
-
Sample Police Mission
-
Product Overview
-
Computer Video-Phone Interface
-
Design Schematic
-
The Flying Salvia's Track Sheets
-
Nancy Nubbins' Script (November 18th, 1996)
-
LEGO Island Manual (Danish)
-
A Totally Wacky But Very Helpful Instruction Manual
-
Pitch Concept Art
-
Adventures on LEGO Island Box Art
-
Location Concept Art
-
Information Center - Illustration
-
Jetski Build Beach House - Illustration
-
LEGO Island - Illustration 1
-
LEGO Island - Illustration 2
-
Nick Brick Character Bio Storyboards
-
Race Car Assembly Pit Stop Area - Illustration
-
Race Car Assembly Pit Stop Area - Render 1
-
Race Car Assembly Pit Stop Area - Render 2
-
Street Car Build Garage - Render
-
Holiday Advertisement
-
Character Callouts
-
E3 1996 Images
-
Building HUD
-
LEGO Island - Early Map Layout
-
Car Gameplay Mockup
-
Vehicle - Gameplay Functions
-
Wireframe Buildings
-
Wireframe Render Sheet
-
Infomaniac Renders
-
LEGO Island Layout Renders
-
Vehicle Renders
-
Brick Book
-
LEGO Island - Overhead View
-
Minifigure Design Sheets
-
Character Development
-
Character Phenomes
-
Character Renders
-
E3 Booth Concepts
-
Prototype - Street
-
Prototype - Garage
-
Jetski Render
-
Police Helicopter Render
-
Police Station Render
-
Pizza Place
-
Early Cover - Background Render
-
Storyboard Introduction
-
Comic Book Renders
-
Citation from E3 1996
-
Bust the Brickster - Advertisement
-
Infomaniac Minifigure
-
Infomaniac Minifigure (Prototype)
-
LEGO Toys Come to Life - Advertisement
-
Save LEGO Island from Going to Pieces - Advertisement
-
Post Card
-
Mindscape - Adventures on LEGO Island Advertisement
-
L.E.G.O. Radio - Cassette
-
Press Materials
-
Ad Card
-
Environmental Stock Textures