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Island Xtreme Stunts' remarkably long development history goes back to 2000, when Silicon Dreams Studio made a prototype featuring LEGO Island deforming in real time. After that version of the game got shelved, LEGO Media came to Silicon Dreams Studio with the interest of making a game off the Silk Road theme, an early version of Orient Expedition. It would have featured Pepper following the footsteps of his father, Bologna Roni. However, development on this version stopped when the LEGO Group cancelled the Silk Road. Some of the ideas would be later reworked to go with existing LEGO themes, however this attempt was short lived Later, Island Xtreme Stunts entered development in 2001 at Silicon Dreams Studio, with some developers already having worked on the setline tying into it back in 2000.
Sure, so Lego Island 3 wasn't a clear sequel to Lego Island 2. We had to work with Lego and understand their plans for which themes they were wanting to promote over the upcoming seasons that fit the timeline of the game's release. So early on the team were working on basic technology, a new engine to drive whatever the game was going to be that would utilise the new Playstation 2 hardware; myself, along with the producers from Silicon Dreams and Lego were trying to build the plans for taking Lego's product theme needs and building out a concept that fit. So at the time, they were discussing a product line up based on the Silk Road. Lego also had an adventurers theme, I can't recall if they were going to be built as exclusive sets or combined so that the Silk Road would become a subtheme of Adventurers.
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Design Document - Version 0.1
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Trinket Document
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Collectable Card Game
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Technical Design - Version 1.0157
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Sketch Subgame Designs (November 10th, 2000)
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Rich Hancock's Notes
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Card Game (Email Exchange)
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Lego Island III: Ideas
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Sub Game Ideas (September 1st, 2000)
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Stuff Taken out of Lego Island III
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Mountain Rescue
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LEGO Island Sub-games (October 26th, 2000)
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LEGO Island Sub-games (October 25th, 2000)
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LEGO Island Sub-games (November 6th, 2000)
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LEGO Island Sub-game Ideas - Version 1.0.1
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LEGO Island Sub-game Ideas (July 14th, 2000)
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LEGO Island Sub-game Ideas 2
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LEGO Island 3 - Sub Game Notes
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Hide and Seek
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Jon's Subgame Ideas
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Blank Subgame Form
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Adventurers Island Character Bible
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Invitation to Party - Arabia
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LEGO Island 3 - Subgame Design (November 14th, 2000)
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Sub Games (October 12th, 2000)
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Blue Room
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Brickimal Building thro PDA
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Design Document 0.5 (Playstation 2)
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Design Document 0.9 (Playstation 2)
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LEGO Island Xtreme Stunts - HUD Design (February 1st, 2002)
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LEGO Island Xtreme Stunts - HUD Design (February 21st, 2002)
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Delivery Game Notes
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Xtreme Tower
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Xtreme Battle
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Trading Cards
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Subquest Game mechanics
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Subgame Object Breakdown
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Subgame List
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Sub-Quest Bible v3.2
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LEGO Island Scale System
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Sub-Quest Mechanics
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LEGO Island III Sub Quests
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Flow Chart
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Design Team Progress Report - October 15th, 2001
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Locations of Characters
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LEGO Island 3 - Reward System
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Game Icon List (February 6th, 2002)
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L.A.F.T.A Progression
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Journal .V2
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Game Icon List (February 20th, 2002)
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LEGO Island 3 Xtreme Stunts: Script (November 13th, 2001)
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Characters and Actors
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LEGO Island 3: Script - Holomaniac
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What Characters do on LEGO Island
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TO BE FINAL PROOFED SCRIPT
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Script Spread Sheet (March 11th, 2002)
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Script Bible - Version 1
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Script Spreadsheet Key
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LEGO Island 3 Xtreme Stunts: Script (January 18th, 2002)
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LEGO Island 3 Xtreme Stunts: Script (January 22nd, 2002)
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LEGO Island 3 – Speech Requirements (February 13th, 2002)
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Sub Quest Outline doc
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LEGO Island 3 Xtreme Stunts: Script (January 30th, 2002)
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LEGO Island 3 – Jingles
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Script updates
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Missing Text
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Old Pointers
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LEGO Script updates - to do -
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LEGO Island 3 Xtreme Stunts: Script (January 25th, 2002)
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Lego Island 3 Xtreme Stunts: Script (January 24th, 2002)
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LEGO Island 3 - Speech Requirements (February 12th, 2002)
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Lego Island 3 Extreme Stunts Storyline
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Journal Entry Types (March 28th, 2002)
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Journal Entry Types (April 2nd, 2002)
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Gust of Wind
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Idling Conversations
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Additional Speech
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Script Suggestions and Omissions