Like many games of the time, LEGO Island used many stock textures for it's environmental art.
Some are currently missing, but the following have been found it.
FMV - Rock
A rock texture used on the Island featured in the introduction FMV and Comic Book Manual.
It originated on the Autodesk Texture Universe disc known as loosedrt.gif.
A rock texture used on the Island featured in the introduction FMV and Comic Book Manual.
It originated on the Autodesk Texture Universe disc, where it was known as loosedrt.
FMV - Grass
A grass texture used on the Island featured in the introduction FMV and Comic Book Manual.
It originated on the Autodesk Texture Universe disc, where it was known as grass.
FMV - Sand
A sand texture used on the Island featured in the introduction FMV and Comic Book Manual.
It originated on the Autodesk Texture Universe disc, where it was known as sand3.
Comic Book Manual - Daytime Sky
A sky texture used in Pepper's render in the Comic Book Manual.
It originated on the Autodesk Texture Universe disc, where it was known as clouds2.
Comic Book Manual - Dusk Sky
A sky texture used in Nick's render in the Comic Book Manual.
It originated on the Autodesk Texture Universe disc, where it was known as skysun1.
In-Game Racetrack - Brick
A brick texture used on the Island used in the racetrack.
It originated on the Autodesk Texture Universe disc, where it was known as limesto3.
Renders - Sky
A sky texture used on the Island used in behind the scenes renders.
It originated on the 3D Studio R4 disc, where it was known as sky.jpg